Damage · BLM

Black Mage

Glass cannon with a death wish. Owns the burst window.

Role
Damage
Weapon
Staff
Armour
Cloth
Guild
Moonmere
HP / level
13
MP / level
12
A Nym Black Mage with a staff.

In a party

What a Black Mage does

End the fight. One with a greatsword and borrowed dark, one with the whole sky.

The heaviest spell damage in the game and the least health to back it up. Black Mages have no weaponskills: they wait for the party’s skillchain, then burst it with the matching element for far more damage.

Sleep holds an extra monster still, Aspir pulls magic back from the target, and the spell lists reach all three elements, so there is always something to burst with.

Moonmere · guild of the Black Mage

The burned shelf

Moonmere’s academy kept every book it could carry into exile. The burned shelf is the one it was told to destroy, and did not, quite.

“It’s not a fire. It’s a citation.”

— A reader of the burned shelf

Moonmere’s claim: Inheritance. The imperial academy in exile, and the only people who can read the interior’s records.

Stats

How a Black Mage grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 13 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 12 a level, times the MP modifier.

Black Mage base stats and growth
StatLevel 1Per levelLevel 50
STRStrength4+0.843
VITVitality5+154
AGIAgility6+1.265
INTIntelligence12+2.9154
MNDMind7+1.476
HPHit points48+13734
MPMagic points22+12610

Aedri figures, before gear. HP includes Vitality.

50
Race
HP734
MP610
STR
43
VIT
54
AGI
65
INT
154
MND
76
DEF
49

A level 50 Aedri Black Mage, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a Black Mage learns

17 abilities from level 1 to 50. Click a column to sort.

Black Mage abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
StoneSpell16 MP1.8 s—SteelEnemyHurls a spike of earth.Power 20—
AeroSpell48 MP2 s—SteelEnemyA cutting wind off the Mere.Power 27—
BlizzardSpell611 MP2.4 s—ShadowEnemyCold from the starless dark.Power 34—
FireSpell1015 MP2.6 s—RadianceEnemyBorrowed flame. Bursts radiance skillchains.Power 46—
SleepSpell1212 MP2 s—ShadowEnemySings a monster into stillness. Breaks on damage.20 s—
AspirSpell14No MP2 s—ShadowEnemyDraws the target's mana into your own.Power 18—
Stone IISpell1622 MP2.8 s—SteelEnemyThe earth answers twice.Power 68—
Blizzard IISpell2030 MP2.8 s—ShadowEnemyCold from further up.Power 92—
Fire IISpell2436 MP3 s—RadianceEnemyFlame with a footnote.Power 118—
Stone IIISpell2642 MP3 s—SteelEnemyThe mountain's third argument.Power 150—
Sleep IISpell3026 MP2.2 s—ShadowEnemyA longer lullaby. Breaks on damage.30 s—
ThunderSpell3458 MP3.4 s—ShadowEnemyBorrowed sky, delivered with interest.Power 210—
Blizzard IIISpell3864 MP3.4 s—ShadowEnemyThe winter the North Road remembers.Power 240—
Stone IVSpell4276 MP3.6 s—SteelEnemyThe mountain stops arguing.Power 280—
Thunder IISpell4692 MP3.8 s—ShadowEnemyThe sky, twice.Power 330—
FlareSpell48110 MP4.2 s—RadianceEnemyOne sun, lit all at once.Power 380—
FreezeSpell50120 MP4.4 s—ShadowEnemyThree hundred years of stillness, delivered in one breath.Power 420—

Magic bursts

Waiting for the chain

The Black Mage has no weaponskills. Its work starts when someone else’s skillchain lands: 6 seconds to cast a spell of the chain’s element for 1.75× the damage.

Skillchain cycleSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst

Spells that burst

Cast inside the 6-second window after a skillchain of the same element for 1.75× the damage.

Gear

Gear for this job

A Black Mage wields staffs and wears cloth. A few standout pieces at each stage, chosen for the stats this job grows into:

All Black Mage gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50