Damage · DRK

Dark Knight

Greatsword and forbidden arts. Spends blood for power.

Role
Damage
Weapon
Greatsword
Armour
Cloth, Leather, Chain
Guild
Heartwood
HP / level
19
MP / level
5
A Karrog Dark Knight with a greatsword drawn.

In a party

What a Dark Knight does

End the fight. One with a greatsword and borrowed dark, one with the whole sky.

Heavy, slow, hard-hitting. Soul Eater and Blood Weapon spend your own health to make the greatsword hit harder, and Drain buys it back from the monster.

Every Dark Knight weaponskill past the first is shadow, and the chains run long. In a party they deal damage; alone, they last longer than they look like they should.

Heartwood · guild of the Dark Knight

The grudge-keepers

Heartwood remembers what the empire took, and the grudge-keepers are the ones who remember it hardest. Their arts were banned once. Heartwood kept them anyway.

“Everything has a price. We just pay ours up front, and in person.”

— A grudge-keeper of Heartwood

Heartwood’s claim: Grievance. The never-conquered and the displaced, holding a writ that reads “Restitution upon Return.”

Stats

How a Dark Knight grows

Each stat starts at a base and gains a fixed amount every level; the race then multiplies it. HP is 30 plus 19 a level, times the race’s HP modifier, plus Vitality. MP is 10 plus 5 a level, times the MP modifier.

Dark Knight base stats and growth
StatLevel 1Per levelLevel 50
STRStrength11+2.8148
VITVitality6+1.580
AGIAgility7+1.685
INTIntelligence7+1.685
MNDMind4+0.633
HPHit points55+191060
MPMagic points15+5260

Aedri figures, before gear. HP includes Vitality.

50
Race
HP1060
MP260
STR
148
VIT
80
AGI
85
INT
85
MND
33
DEF
72

A level 50 Aedri Dark Knight, before gear. Bars are measured against the highest any job and race reach at level 50.

Abilities

Everything a Dark Knight learns

15 abilities from level 1 to 50. Click a column to sort.

Dark Knight abilities
AbilityKindLvCostCastRecastElementTargetEffectCombo
Hard SlashWeaponskill1100 TPInstant—SteelEnemyA heavy descending cut. Opens skillchains.Power ×2Opener
Soul EaterJob ability510% HPInstant40 s—SelfFeed your own blood to the blade. Costs HP; greatly raises damage.+30% damage · 12 s—
DrainSpell810 MP2.2 s—ShadowEnemySteals the target's life for your own.Power 26—
Shadow CleaveWeaponskill12100 TPInstant—ShadowEnemyA cut that trails darkness. Continues skillchains.Power ×2.5After Hard Slash
Last ResortJob ability15—Instant60 s—SelfAbandon defense for power.+25% damage · 20 s—
NightfallWeaponskill18100 TPInstant—ShadowEnemyThe dark made edge. A devastating close to skillchains.Power ×2.9After Shadow Cleave
BioSpell2218 MP2.4 s—ShadowEnemyA rot spoken onto the target.Power 60—
Shadow ScytheWeaponskill26100 TPInstant—ShadowEnemyA reaping arc of borrowed dark.Power ×2.7After Shadow Cleave
AbsorbSpell30No MP2 s—ShadowEnemyTakes the target's mana as interest owed.Power 24—
Drain IISpell3430 MP2.4 s——EnemyTakes deeper. The dark is a lender, not a giver.Power 90—
Weapon BashJob ability38—Instant60 s—EnemyThe pommel, delivered without ceremony. Stuns briefly.Power 1 · 3 s—
TormentWeaponskill42100 TPInstant—ShadowEnemyThe greatsword remembers every debt at once.Power ×3.1After Shadow Scythe
GuillotineWeaponskill46100 TPInstant—ShadowEnemyThe sentence, carried out. Closes the shadow chain.Power ×3.3After Torment
Blood WeaponJob ability48—Instant120 s—SelfThe blade drinks, and pays you its cut.+35% damage · 20 s—
Bio IISpell5044 MP2.8 s—ShadowEnemyThe rot, itemised, with interest.Power 200—

Weaponskills

Combos and skillchains

A Dark Knight weaponskill that names an opener strikes 30% harder when it follows that opener within 10 seconds. Separately, any two weaponskills whose elements follow the cycle make a skillchain, whoever uses them.

Combo paths

  1. Hard SlashLv 1 · Steel
  2. Shadow CleaveLv 12 · Shadow
  3. NightfallLv 18 · Shadow
  1. Hard SlashLv 1 · Steel
  2. Shadow CleaveLv 12 · Shadow
  3. Shadow ScytheLv 26 · Shadow
  4. TormentLv 42 · Shadow
  5. GuillotineLv 46 · Shadow
Skillchain cycle, with the Dark Knight’s weaponskillsSteel then Shadow makes Umbral Rend, a shadow skillchain. Shadow then Radiance makes Dawnbreak, a radiance skillchain. Radiance then Steel makes Tempered Edge, a steel skillchain.Umbral Rendbursts shadowDawnbreakbursts radianceTempered Edgebursts steelSteelShadowRadiance8 s to chain6 s to burst
SteelHard Slash
ShadowShadow Cleave, Nightfall, Shadow Scythe, Torment, Guillotine
Radiancenone for this job

Making skillchains

  • Umbral RendOpen with Hard Slash, then any shadow weaponskill, such as your own Shadow Cleave or Nightfall or Shadow Scythe or Torment or Guillotine.
  • DawnbreakOpen with Shadow Cleave or Nightfall or Shadow Scythe or Torment or Guillotine, then any radiance weaponskill from a partner.

Spells that burst

Cast inside the 6-second window after a skillchain of the same element for 1.75× the damage.

Gear

Gear for this job

A Dark Knight wields greatswords and wears cloth, leather or chain. A few standout pieces at each stage, chosen for the stats this job grows into:

All Dark Knight gear

Levels 1–15

Levels 16–25

Levels 26–40

Levels 41–50