PLDCaerdun
Paladin
Sword, shield, and an oath. Holds the line and the monster's hate.
- Weapon
- Sword
- Armour
- Cloth, Leather, Chain
- HP per level
- 24
- MP per level
- 6
Guild The shield line, Caerdun
2 spells · 5 weaponskills · 8 job abilitiesThe Paladin page
Six jobs · one character
Two tanks, two damage dealers, two healers. Your character can learn all six, one at a time, and each one climbs to level 50 on its own.
One character, every job
Pick a first job when you make your character. Later, walk into any city’s sanctuary and take up another. Your name, your friends, your bags and your court all come with you.
Every one of the three cities has a sanctuary trainer. Stand beside them to change job. You come out with full HP and MP and an empty TP gauge.
Your Paladin’s level is your Paladin’s. Every job climbs separately to level 50, and its abilities open up as it does.
Each job wields one kind of weapon and wears certain armour. Anything the new job can’t use goes back in your bags when you change.
Role
Hold the monster’s attention and take its blows so nobody else has to.
PLDCaerdun
Sword, shield, and an oath. Holds the line and the monster's hate.
Guild The shield line, Caerdun
2 spells · 5 weaponskills · 8 job abilitiesThe Paladin page
SAMCaerdun
A duelist's tank: posture and parry over shield and wall.
Guild The dueling code, Caerdun
7 weaponskills · 8 job abilitiesThe Samurai page
Role
End the fight. One with a greatsword and borrowed dark, one with the whole sky.
DRKHeartwood
Greatsword and forbidden arts. Spends blood for power.
Guild The grudge-keepers, Heartwood
5 spells · 6 weaponskills · 4 job abilitiesThe Dark Knight page
BLMMoonmere
Glass cannon with a death wish. Owns the burst window.
Guild The burned shelf, Moonmere
17 spellsThe Black Mage page
Role
Keep everyone standing. One from the back with prayers, one from the front with fists and song.
WHMMoonmere
The traditional healer: great heals, protective spells, the final say over who lives.
Guild The mending college, Moonmere
16 spells · 1 weaponskillThe White Mage page
MNKHeartwood
A battle-chanter: quick heals, mending-over-time, breath returned to the party.
Guild The battle-chanters, Heartwood
8 spells · 5 weaponskills · 2 job abilitiesThe Monk page
The combat loop
Combat is built for the party: the best fights are the ones you plan and time together. Engage a monster and your character swings on their own. Everything else is timing.
Press F and you swing on your own, at your weapon’s pace. Every hit that lands builds TP, and slower weapons build more per hit. Taking a blow builds a little too.
The gauge holds up to 300. At 100 your weaponskills glow gold on the hotbar.
Spend 100 TP on a heavy strike. Each weaponskill has an element: steel, shadow or radiance, and leaves it hanging on the monster for 8 seconds.
If the next weaponskill, from you or anyone in your party, has the next element in the cycle, the two make a skillchain: extra damage on top, and the chain can keep going.
A skillchain opens a 6-second window. A damage spell of the chain’s element cast inside it bursts for 1.75× the damage.
Steel, then shadow, then radiance, then steel again. Follow one element with the next and you make a chain; go backwards or repeat yourself and nothing happens.
For example, a Paladin opens with Fast Blade (steel). A Dark Knight follows with a shadow weaponskill inside 8 seconds: Umbral Rend. The Black Mage has 6 seconds to land Blizzard on it.
Separate from skillchains: many weaponskills name an opener from the same job. Use one within 10 seconds of its opener and it strikes 30% harder. Each job page draws its combo paths.
Alone
Solo play is tuned to about level 10.
The fields around each city are yours to learn on. Past that, the monsters are built for company.
Together
Parties of up to 6.
A tank to hold, a healer to mend, and damage to finish it. Three is a good party; six is a skillchain that never stops.
The ledger
Stats are an Aedri at level 50 before gear; other races shift them a few percent. Brass marks the highest in each column.
| Job | Role | Weapon | Armour | HP/lv | MP/lv | HP 50 | MP 50 | STR | VIT | AGI | INT | MND | Guild city |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Paladin | Tank | Sword | Cloth, Leather, Chain | 24 | 6 | 1367 | 310 | 106 | 137 | 65 | 44 | 85 | Caerdun |
| Samurai | Tank | Katana | Cloth, Leather, Chain | 22 | 3 | 1246 | 160 | 127 | 116 | 97 | 33 | 54 | Caerdun |
| Dark Knight | Damage | Greatsword | Cloth, Leather, Chain | 19 | 5 | 1060 | 260 | 148 | 80 | 85 | 85 | 33 | Heartwood |
| Black Mage | Damage | Staff | Cloth | 13 | 12 | 734 | 610 | 43 | 54 | 65 | 154 | 76 | Moonmere |
| White Mage | Healer | Cudgel | Cloth, Leather | 15 | 11 | 850 | 560 | 54 | 70 | 54 | 66 | 149 | Moonmere |
| Monk | Healer | Handwraps | Cloth, Leather | 18 | 9 | 1015 | 460 | 85 | 85 | 86 | 44 | 118 | Heartwood |