The Three Cities

Heartwood

The city of the never-conquered, raised among the groves the empire once took, on the bay of the east coast. Heartwood keeps a grudge hall, sings the songs the empire banned, and holds a writ that reads "Restitution upon Return." Its court pays best for whatever was taken.

  • City
  • Heartwood
  • Safe ground

Roads out

  1. The West GateThe Heartwood FieldsField · Lv 1–10

Merchants4

Tanner WickThe Crossroads48 wares
Grocer NellThe Crossroads11 wares
Innkeeper TamsinThe Elder's Rest4 wares
Outfitter Bryn HollowThe Grove Ring Outfitter2 wares

Services

  • Auction houseThe Auction HouseBrokers: Fennick, Rook, Hazel, Sedge. The same market in all three cities; the courts tax every sale.
  • InnThe Elder's RestInnkeeper Tamsin keeps the rooms and sells supplies for the road.
  • Change jobThe Chanters' HallChant-Master Wynn will change your job here.

Landmarks

  1. The Grove Ring
  2. The Song-Steps
  3. The Elder Tree
  4. The Grudge Hall
  5. The Waterfront
  6. The Charcoal Burners

Arrives from